AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games in Europe Q2 2022: Performance Overview
Discover how the top 5 hybridcasual games performed on a unified platform in Europe during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hybridcasual games in Europe showcased notable performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each game's metrics:
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw revenue fluctuations, peaking at approximately $494K in mid-April and experiencing a low of around $347K in early June. Weekly downloads ranged from 165K to 199K, with a peak in early May. Active users remained relatively stable, starting at 978K at the end of March and ending at 1.08M by late June.
Stumble Guys by Scopely, Inc. demonstrated impressive growth. Weekly revenue surged from $163K at the end of March to nearly $689K by the end of June. Downloads also saw a significant rise, beginning at 418K and reaching a peak of 1.54M in the last week of June. Active users followed a similar upward trajectory, starting at 3.83M and culminating at 13.88M by the end of the quarter.
Kingdom Guard: Tower Defense TD from TAP4FUN (HONGKONG) LIMITED experienced a mixed quarter. Revenue peaked at around $376K in mid-April, dropping to about $215K by mid-June before recovering to $313K by the end of June. Downloads saw a decline from 89K at the end of March to just over 27K by late June. Active users also decreased, starting at 178K and ending at 87K.
Zen Match - Relaxing Puzzle by Moon Active showed a steady but declining trend. Weekly revenue began at $304K at the end of March and decreased to about $219K by the end of June. Downloads followed a similar pattern, starting at 260K and dropping to roughly 79K. Active users decreased from 1.94M to 1.07M over the quarter.
Beatstar from Space Ape Ltd had a varied performance. Revenue started at $255K at the end of March, dipping to around $75K by mid-June, and then recovering to $169K by the end of the quarter. Downloads ranged from 117K to 207K, with active users maintaining a relatively stable count, starting at 960K and ending at 953K.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.